Document Type
Article
Publication Date
9-2021
Department
Mathematics, Statistics, and Computer Science
Keywords
Camel Up, strategies, probability, value, learning, outcomes
Abstract
Camel Up is a popular board game in which players score points by betting on camels which move randomly via a dice mechanic. The game is available both as a board game [1], as well as an IOS App [2]. Because of the random nature of the camels it is generally difficult to play optimally, but one can nevertheless develop various strategies. Probabilistic knowledge proves helpful in assigning relative value to potential game choices. We discuss how this game can be used to motivate and provide context for learning about the concepts of conditional probability and expected value. Also we present R code which can provide exact probabilistic information which is very valuable to players who typically can only get a rough sense of the likelihood of outcomes by observing the board state.
Source Publication Title
College Mathematics Journal
Publisher
Taylor & Francis
Volume
52
Issue
4
First Page
289
DOI
10.1080/07468342.2021.1941538
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Recommended Citation
Clark, T. J. (2021). Classroom and Computational Investigations of Camel Up. College Mathematics Journal, 52 (4), 289. https://doi.org/10.1080/07468342.2021.1941538
Comments
This is a pre-print of the article. The published version has a different title. For access to the published version see the following link: