Document Type

Article

Publication Date

9-2021

Department

Mathematics, Statistics, and Computer Science

Keywords

Camel Up, strategies, probability, value, learning, outcomes

Abstract

Camel Up is a popular board game in which players score points by betting on camels which move randomly via a dice mechanic. The game is available both as a board game [1], as well as an IOS App [2]. Because of the random nature of the camels it is generally difficult to play optimally, but one can nevertheless develop various strategies. Probabilistic knowledge proves helpful in assigning relative value to potential game choices. We discuss how this game can be used to motivate and provide context for learning about the concepts of conditional probability and expected value. Also we present R code which can provide exact probabilistic information which is very valuable to players who typically can only get a rough sense of the likelihood of outcomes by observing the board state.

Comments

This is a pre-print of the article. The published version has a different title. For access to the published version see the following link:

Source Publication Title

College Mathematics Journal

Publisher

Taylor & Francis

Volume

52

Issue

4

First Page

289

DOI

10.1080/07468342.2021.1941538

Included in

Mathematics Commons

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